VECTOR
BREACH

Feel the weight of every decision.

Command 16 tower types and 5 persistent heroes, turn 50 tower combinations into evolving synergies, climb a five-gate Endless Protocol, draft four-act Rogue runs, and uncover the truth behind ARIA—the AI companion at the center of the breach.

Windows • macOS • Linux • iOS • Android

Trailer

TRAILER COMING SOON

See ARIA in action. Watch what happens when every rewind choice hurts.

How It Plays

1

Build Your Defense

Place towers on neon grids. Each one earns XP and levels up mid-match.

2

Fight & Adapt

Counter 22 regular enemy types, named bosses, and procedural threats. Use ARIA’s 6 abilities to turn the tide.

3

Rewind & Risk

Reprise rolls time back up to 8 seconds—but corruption follows. Random towers roll one of 15 battle-long corruption effects, from targeting glitches to dangerous power spikes. Every rewind changes the next decision.

What Sets It Apart

Time Rewind with Consequences

Reprise reconstructs the battlefield from recent snapshots, then corrupts random towers with negative, positive, or chaotic effects that persist for the battle. The rewind solves one problem and creates the next.

An AI Companion with a Story

ARIA carries a five-act narrative through briefings, live combat dialogue, expressive portraits, and archived transmissions. Her six abilities include dedicated Reprise plus five slottable powers; equip four of those five through your combat loadout.

21 Towers That Grow with You

16 regular towers plus 5 heroes with persistent cross-game leveling. Build across 273 skills and 50 pair, trio, and hero synergies that gain XP, activate Synergy+, and branch into evolution paths.

Features

7 Named Bosses

Distinct combinations of phase changes, minion waves, weaknesses, shaders, and—on later bosses—shields. The final encounter brings several of those systems together.

6 Core Modes

Campaign, Daily Trial, the five-gate Endless Protocol, Custom levels, Challenge Gauntlet, and four-act Rogue runs form the main progression pillars.

62 Achievements

8 categories span campaign milestones, tower mastery, bosses, ARIA, Endless and Daily play, narrative discoveries, Rogue runs, and hidden objectives.

Stage Mastery

75 stage-specific challenge conditions earn mastery stars—a separate currency from regular stars—spent on 16 build-defining mastery perks.

Map Editor

Draw multiple paths, place cores, configure procedural or hand-authored waves, build puzzle constraints, and share compact VB2: level codes.

Neon Vector Art

Configurable bloom, FXAA, FSR, NIS, MetalFX where supported, adaptive quality, HDR calibration, boss shaders, and a real-time audio-reactive waveform.

17 Original Tracks

Synthwave soundtrack. In-game music player with waveform visualization. Tracks unlock as you discover them.

Challenge Gauntlet

9 curated multi-level endurance sequences apply fixed tower restrictions and modifier stacks to every stage, with each stage beginning as a fresh battle. Boss Rush revisits five milestone boss stages under the full modifier stack.

Accessibility & Input

Three colorblind palettes, photosensitive mode, tunable combat effects, customizable keyboard and gamepad bindings, controller navigation across the main menus and combat, and touch-first mobile layouts.

4 Experimental Modes

Escalation, Maze, Synesthesia, and LAN Multiplayer are playable in a separate experimental area and clearly labeled as unfinished systems that may change or be removed.

Hero Towers

Equip one of 5 heroes per map, level it persistently from 1 to 20, unlock four perk milestones and a dedicated 13-skill tree, then connect it to hero-specific synergies.

Synergy Evolution

Level discovered synergies to 10, activate Synergy+ at level 5, and equip branching level-10 evolution paths in capacity-limited loadouts.

Stats & Replays

Track lifetime and mode-specific performance in the Codex, then review automatically recorded matches from the Replays screen.

What’s in the Demo

Free desktop and Android builds are published when available. No account required. The full game also targets iPhone and iPad.

15 Campaign Levels

The full first act, including the HELIX-7 boss fight and ARIA’s opening narrative arc.

Seven Regular Towers + Your Hero

Pulse, Blast, Beam, Rapid Fire, Missile, Cryo, and Venom unlock during Act I, alongside your choice of five persistent heroes.

ARIA & Reprise

Meet ARIA through the opening story, unlock the signature time rewind, and earn stars toward her musical ability loadout.

Act I Progression

Tower XP, crystal skill trees, Star Upgrades, synergies, and stage mastery are active in the demo. Your profile carries into the full game.

More Modes as You Progress

Synesthesia opens after level 1 and Daily Trial after level 10. Complete level 15 to unlock Endless, Gauntlet, Rogue, and the remaining experimental modes. Custom remains full-game only.

Demo Wishlist